Thursday, September 11, 2008

Spore Sucks and So Does Gamespy


Spore - the game almost a decade in the making, garnering rave reviews years before the actual release date. Does the game live up to the hype? Will certain reviews still stroke its dancing penis? To answer both questions, I look at Gamespy's review of the game, and respond with my own findings.

Lie #1:
"While the gameplay isn't always perfect, Spore is a technological coup that opens up a whole new genre of gaming."

That's funny, in all five stages of the game, I never once thought that this was a new genre of gaming. The cell stage was simply a Pacman clone. The Tribal and Civilization stages were just a shitty RTS. The Space stage? Again a bad RTS and similiar to Freelancer. Fans of Spore will say "BUT YOU CAN CREATE YOUR OWN CONTENT!" I'm sorry, but editing the look of your creatures and units is no more creating your own content than is creating a Jamaican race mod for Civilization 4. When you boil down this game, it really is nothing but five shitty mini-games strung together around an art editor.


Lie #2:
"The object of the game is to start with a single-celled life form and evolve it into a creature, then an intelligent being, and finally a spacefaring civilization. Is it evolution? Is it intelligent design? All we know is that alien life is out there, and it's fun to play with."

Again, a big fat lie. There's no evolution at all during the game. The first two stages are the only stages where you can modify your creature, and this can be done at any point you choose during these stages. It doesn't matter if you die a million times, you have infinite lives and are able to find a mate at whim. The "evolution" aspect would come into play because you need to eat to gain "DNA points" to add structures to your creature, such as mouths and spikes, but the overall morphology of your creature can be radically changed from one generation to the next. For example, If I'm a 4-legged herbivorous animal, I can mate then change my entire creature to a 6-legged flying carnivore in the very next generation.

Why does this piss me off so much? Because of the biggest flaw in this game: It doesn't matter what your creature looks like. That's right. I can create an armless, lifeless slug creature that has the same evolutionary success as a 10 foot winged creature with mouths for hands. My creature's morphology has very little bearing on how successful it is in the game world. Regardless if I give my creatures hands or eyes, it will become the dominant life form on the planet.


All that is required for my creature to succeed is to eat food, which is a joke in terms of gameplay, requiring nothing but pointing and ..... I don't even need to click. Why should I even add arms? Why should I even care if my animal has 3 legs or 15? The reason this matters is because it reduces the gameplay to absolutely nothing.

Spore is nothing but an art editor. For Gamespy to suggest that taking your creature to the Space Stage is some sort of epic journey is like saying that graduation ceremonies for the 5th grade matter. The reason Spore fails in this respect as well is because each of the distinct stages of the game is simply a mini arcade game. The cell stage all you do is eat food. In the Tribal stage, you have a set of 5 predetermined opponents you must conquer, the difficulty of which is laughable. Some reviews will say some bullshit about "leading your tribe" or "shaping your species" in these stages, but that's bullshit as well. You are allowed only one tribe, the buildings and upgrades of which are non-customizable and all look the same. To upgrade your tribe, you simply need enough food to buy the structure and choose which predetermined site to place it.



The divisions between each of the stages are distinct enough that you never feel any continuity with any of them. After the tribal stage, you don't even get to use your creature model any more. You have to create a new model, the "Land Unit" which is like creating another creature. But if the whole point of the game is to lead your unique creature to the Space Stage, then why abandon the creature all together in the Civilization stage? The reason is for more art-time. You get to create another unit that again, the morphology of which has no meaning at all. I spent an hour building my land unit, putting tons of laser guns called "War Crime" all over it's hull. So what happens when the unit actually shoots at something? A pathetic blue graphic appears over the head of the unit and slowly arcs towards the target. What shit.


Lie #3:

" In many ways the real genius of Spore is that the immense complexity of the technology is hidden beneath very simple editors, such that you forget the technology is even there. Spore allows players to create fully articulated and textured 3D models of vehicles, buildings, and creatures. The creatures are the most impressive: they're instantly capable of walking, chirping, fighting, singing, running, even flying."

Again, all that fancy computer coding and algorithms mean shit if the look of your creature is meaningless in terms of gameplay. All it allows you to do is make something pretty with your art editor.

Lie #4:

"The fact that anyone, including non-gamers, can create and share these models in their first game session without any training or practice is remarkable.... The technology behind Spore is unquestionably fantastic"

HOLY SHIT GUESS WHAT. I'M CURRENTLY INSCRIBING PIXELS ONTO A COMPUTER SCREEN AND SHARING IT WITH OTHER PEOPLE. THIS IS THE GREATEST ACHIEVEMENT IN HUMAN HISTORY.

Gamespy Rating: 4.5/5

My Rating:

I could go on and on, but it's pretty clear that this game failed the hype. Why it took 7 years to develop this piece of shit is beyond me. They had 7 years to create a game, but all they did was create a 3D model editor with predetermined parts. This is not a game.

Graphics: 5/10
Sound: 8/10
Gameplay: 3/10

Overall rating: 4/10

5 comments:

SATSUXBALLZ said...

man I hate game pundits theyre always so full of shit.
I was listening to a segment on NPR about Spore and apparently it was designed for the folk that play The Sims and whatnot, you know, the fucked up people that actually derive fun out of a simulation of a person that manages to piss his pants every time he leaves the house and cant get out of a swimming pool if he doesnt have a ladder. So really, Spore is for those guys. Its not for people that like to make tiny cinderblock houses with guys that launch model rockets indoors next to a pile of combustible furniture. Spore is for the simpletons that like games that pat you on the head.

SATSUXBALLZ said...

oh and another thing that occured to me the reason this thing took so long is because game designers dont know anything about evolutionary biology. comp sci and biosci never mix. Art/graphic design never mix. probably why it took so long for them to put it together. Because they have the life science knowledge of a 6th grader.

Jusl89 said...

If you keep reading review you'll find that these people know nothing of what they are actually saying. One review I came across said it was fun to put a creature through its "evolutionary cycle".

Anonymous said...

I started out in the cell stage as a carnivore and apparently took down organisms I wasn't supposed to take down. Usually the organisms break apart into bits but the big ones that you aren't supposed to take down don't. This game is not realistic. Plus most of the shit people create shouldn't even exist.

Frankenstein said...

Half the fun of spore and the sims is watching hard-core gamers try to play them. "It's...it's like it's not even a game at all...how do you pwn nublets!?!? OMG FAIL I HAET SPORE"

If you think dicking around with a software toy with no set goals or clear-cut ending for a couple of hours is somehow not a meaningful use of your spare time, I'd like to see you try to explain DOTA to a normal person.